RAW Asset Store

Hatch, customize and care for baby unicorns. A cozy browser game in English and German.
Simulation
Play in browser
20 regional layouts built from 92 distinct assets: 49 buildings, 13 adults and 30 props.
Original side-view drilling-game sprites, state strips and character animations, with their Aseprite sources and a small
Two newly drawn animals, three actions each, 124 transparent frames, six action sheets and two editable Aseprite sources
Three species: jumping spider, mole and earthworm, each with three actions in three native detail sizes. Nine editable s
One toucan with six animations: idle, call, fly, takeoff, landing and preen. 52 frames on native 192x192 canvases.
Twelve functional animal-care props, each with two useful states: feeding, enrichment, training, weighing, transport and
26 native workshop/interior motifs and 27 editable sources, including the assembled room.
A 128-second pixel horror film with original music, a 1080p video, Godot and browser players, plus six blood effects wit
Six cosmic horror figures: three astral elves and three remixed companions, each with four idle frames at 384x384 pixels
A world map and reusable Godot travel scene with animated routes, external location data, repeat, cancel and skip contro
31 motifs: 13 animated animals and ambient details with four frames each, twelve stone groups and six mushroom groups.
24 static vegetation motifs: trees, roots, stumps, ferns, grasses and flowers, with editable Aseprite sources.
24 static vegetation motifs in the Sugarcloud palette: trees, flowers, grasses, roots and ferns, with editable Aseprite
The complete International Mining Settlements and Badakhshan Village packages in one archive.
23 motifs: five buildings, six adult characters with idle and walking loops, and twelve props.
One F-minor game-state suite at 112 BPM: four 8-bar mixes, 12 aligned stems and two one-bar transition cues.
16 designed WAV variations across four event families, derived from 17 original takes of one pebble struck on a stone no
Two complementary low-poly Blender/GLB kits: core logging and mine ventilation/support. Real-world metre scale and edita
24 distinct 64x64 effects, 288 frames and 24 editable Aseprite sources. Mining, electrical, liquid, heat and mechanical
16 motifs, 40 prop states, 46 frames, 42 PNGs. Compact bench-mounted sphere machinery at 64 px per metre.
11 existing station kits with their original PNG states, native sources and working Godot examples.
7 existing station kits with their original PNG states, native sources and working Godot examples.
16 existing station kits with their original PNG states, native sources and working Godot examples.
27 existing station kits with their original PNG states, native sources and working Godot examples.
31 existing station kits with their original PNG states, native sources and working Godot examples.
79 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
Farming pixel UI with 117 PNGs, editable Aseprite sources, layered 640×360 scenes and an interactive Godot demo.
100 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
108 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
108 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
81 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
82 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
81 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
79 PNG pixel UI with editable Aseprite sources, a layered 640×360 scene and an interactive English/German Godot demo.
Pastel pixel UI with cloud buttons, unicorn characters, editable Aseprite sources and an interactive Godot demo.